Common tools found in the Wizard

Zoom Control

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There are multiple methods available for zooming your map.


The first method that can be used is the 2-finger pinch controls (if using on a tablet). By pinching your fingers together on the screen you can zoom out and by moving your fingers apart you can zoom in. You can also use the scroll button on your mouse. 


The alternate method is the use of zoom in and zoom out buttons that can be added to the bar along the top right.


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The zoom buttons are not shown by default. To enable these buttons check the 'Show zoom buttons' box under ‘Settings > Application’.


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Independent of these zoom controls is the 'Zoom to full' button, this button does NOT need to be enabled. When pressed the button zooms the map in or out to the maximum size that shows the entire surface grid of the map.




Image Overlays

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‘Image overlays’ allows geo-referenced image data to be imported into a field.

The image overlay is accessed by pressing the View  button at the top of the screen (Shown right).

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Load image - This is the primary method for adding overlay images to the field. When the button is pressed a file window will open to select the desired file. The file types that are currently supported as overlay images are .KML and .TIFF.


Load image from JDOC - Images from the John Deere Operations Center can be downloaded into the image overlay. This is useful for comparing previous data (such as yields) with current survey data. 


Delete images - Overlay images can be deleted by unchecking the box next to them and pressing the ‘delete images’ button. This will delete the layer from the available list.


Transparency - Overlay images can be set to be transparent so that layers below them can be seen. Check the box to the left of the layer and then press the transparency button on the right side.


Layers - Pressing on any of the layers will cause it to be displayed over the others. Drag layers to adjust where they ‘sit’ on the image.

Choose Mode - 2D or 3D

Mode

2D View - By default the map will be displayed in a 2D aerial view.

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3D View - When switching to 3D view the map will show all the terrain as small hills and valleys. In this viewing mode if you press the vertical scale magnifier (shown here) it will increase the exaggeration of these hills and valleys so that they can be more easily identified. The focal point when viewing in 3D can be changed by quickly double tapping on a position.

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View

When viewing a map you have a variety of display options.


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Surface

This refers to the source for the 3D topography and coloring of the map. There are 6 options:


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Elevation - This terrain viewing mode shows the map as the original surface prior to any dirt being moved. Displays the map in a Red to Blue gradient scale with Red being low areas and Blue being high areas.


Design - This viewing mode shows the design that has been applied. This is the surface that you are attempting to reach at the end of the dirt moving process. Has the same color scheme as Elevation.

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(Legend range is decided by both Elevation and Design surfaces.)


Cut/Fill - Shows where the design will be taking dirt from and where it will be putting it. Coloring of this layer depends on the current Cut/Fill color scheme (Settings > Application). 

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(Cut/Fill legend shows histogram.)


Satellite image - Toggles satellite image background on and off. The eye changes the visibility of the image to link to google earth.  


Layers

Various defined layers can be turned on and off here. This includes the current surface (see above), depressions, drains, linework, and overlays such as KML that have been loaded. The buttons at the top allow you to load and clear layers, and beside each layer is a transparency toggle button. Click the button to change its transparency.

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NOTE: The depressions layer is not shown if the project only has drains (and no elevation surface).


For a youtube video tutorial on modes and layers visit Markershttps://youtu.be/x5FrylWjpfk or use your phone to scan this barcode 

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Markers

Markers on designs allow for setting points of interest at user-selected locations.  This includes using a marker as a benchmark “control point” location in the design.  To use a marker as a Benchmark location, refer to Set Zero using a marker’ in the Implementation section of this manual.


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Set marker - use this tool to set a marker on the map. Markers are always placed at the current location.



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When a new marker is created a window will appear allowing a name for the marker to be entered.



For a youtube video tutorial on setting markers visit https://youtu.be/sk7BdYk62K8 or use your phone to scan this barcode 

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Edit Marker - this opens a window that allows you to select any marker on the map and edit it.


The ‘Edit Marker’ button will open the below window allowing you to see the information of each marker that has been placed including heading, distance and height of the marker relative to your current position.

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Pressing the button next to the marker name will let you change the name of the marker.

The buttons at the bottom of the window allow you to select all the markers, delete the currently selected markers, export the currently selected markers and close the window.  

Screenshot

In the top right of any mapping window is a small button with a camera. Pressing the camera button will take a screenshot of what is currently on the screen.


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After taking a screenshot a pop-up window will appear (shown below). Pressing ‘Yes’ will open the folder where the screenshot is saved. See the following Youtube video for more info on Screenshots

Battery Level

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In the top right of the screen next to the screenshot button you will find the Battery level indicator. 

This indicator displays the tablet/computer's battery level and whether it is plugged into power or not.

Google Earth

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Google Earth will capture the current display area and overlay it on a satellite image of the field location. Check out the Google Earth Youtube video for more information. 

Note: You must have Google Earth Pro installed on your computer for this to work.